(2)Asphalum Tor
Author: trcc
Players: 2
Playtype: ground
Tileset: Badlands
Size: 128*128
Status: final
Description:
Download:
Comments
Page 1 of 2, showing 15 comments out of 16 total.
Listoric at 0000-00-00 00:00:00
This map looks really good for a badland map, but i don't like the design much.
You can`t cliffdrop any of the expansions, except a Terran Tank on the Min-Only and there aren't any tactical posibilities at all. You already created maps better than this, so i'd say, just try to optimize it with some new additions and update it here.
Starparty at 0000-00-00 00:00:00
It feels kinda plain, and all the aditional routes on the sides feels small. Im not gonna make any hasty suggestions though.. il get back to this
STIMEY D OKGM FISH at 0000-00-00 00:00:00
trcc just really knows how to make maps. it looks great, the nats are right, the mid is interesting, etc.
trcc at 0000-00-00 00:00:00
Ok, I reviewd the whole map and modified so many things. Starparty, you said other routes were small, well i made them bigger. I added 2 other mineral only expands on the big cliffs, i made a little bit widen ramp the one leading to the path near islands. I also widen 2 bridges that gives you another route. The modified a lot the way the expansion were made, the mains, nat, min only and those in middle. I also reduced the amount of space of the plateau that protect min only so you can't build a big base with turrets and lot on bunker to cover middle and min only so putting troups there would made 2 expo safe. As you can see, i also enlarge the islands, to let people drop in security without having yo drop right into the minerals so it makes the island vulnerable to cloacked units, aswell as time to prepare a good attack.. While you can't build to cover this area. I retouched the middle too well everything is now changed, except i put no doodads for the moment. Give me so feedbacks
Listoric at 0000-00-00 00:00:00
I can`t remember the look of the old version, but this looks good
trcc at 0000-00-00 00:00:00
Here's the old topic on sen's site showing a screenshot :o
http://www.staredit.net/index.php?showtopic=15024
panschk at 0000-00-00 00:00:00
The old version was very nice imho. I will have to get used to this one. With all those changes, this is a completly different map.
A terran push is next to impossible, considering how far the bases are from each other. So it will be a macro and tech war, so P>T on this map. Making the 2. gas expansion cliffable (It is almost, just move the minerals a bit) might improve the balance in this mu.
The low number of gas expansions is good though, helping to balance pvz.
trcc at 0000-00-00 00:00:00
Ok, i added the new version with doodads, and fixed some minor things like the gas of 2nd gas expo.
If you are telling me this is balanced in favor of toss, adding those 2 little walls in middle might help terran to push through middle?
panschk at 0000-00-00 00:00:00
The walls help. You still won't be able to push over the whole map probably, but at least you could succeed if you start at the center after the protoss made the mistake of not pressuring anymore.
Starparty at 0000-00-00 00:00:00
Looks better
Yenku at 0000-00-00 00:00:00
Not bad trcc. I like some of your other maps a bit more but this is still good. You have a pretty cool style in your maps and you use badlands more than most people.
LGI at 0000-00-00 00:00:00
A drop "hole" for tank at right top expand. The bottom one is fine. Look at GMCS.
This map looks really good for a badland map, but i don't like the design much.
You can`t cliffdrop any of the expansions, except a Terran Tank on the Min-Only and there aren't any tactical posibilities at all. You already created maps better than this, so i'd say, just try to optimize it with some new additions and update it here.